About
Small games, made with care, for the joy of it
Hank’s Games is a little arcade of original browser games — the kind you can pick up in seconds and finish in a couple of minutes — built by a dad and his kid at the kitchen table.
What Hank’s Games is
Hank’s Games is a hand-made collection of short, original video games that run right in your web browser. There’s nothing to download and nothing to sign up for. You open the page, tap a game on the shelf, and you’re playing — on a phone, a tablet, or a computer. Each game is a self-contained little world with its own pixel art, its own music of movement, and its own high-score board.
Right now the shelf holds four games. Raspberry Forest is a torch-lit rescue adventure through a snowy wood. Build & Survive is a city-builder where you grow a town while an evil scientist hurls disasters at it. Pizza Stan is a two-minute business race against a rival pizza shop across town. And Raccoon Raider is a trash-day chase where you ride a bike and squirt water at raccoons to protect the bins. They look like they belong together because they do — every one is drawn in the same chunky, retro Game Boy Color style.
Who makes them
These games come from a two-person workshop: Joe, a dad who builds the games, and his son Henry — the arcade is named for him — who supplies the ideas, draws the characters, and play-tests everything until it’s genuinely fun. It’s a real collaboration, not a grown-up making games for a kid. Henry sketches a villain on notebook paper; a few evenings later that villain is stomping around a pixel city. He decides a level is too easy; the next version has twice the raccoons. Some of the best design decisions in these games came from a seven-year-old with strong opinions.
The evil scientist in Build & Survive — Dr. Calamity — started as a felt-tip drawing: a tall blocky body, a stripe of hair sticking straight up, angry eyebrows and a frown. We matched the pixel sprite to that drawing on purpose, right down to the boxy robot sidekick. That’s the whole spirit of the project in one character.
What we’re trying to do
The goal is simple: make games that are easy to learn, quick to play, and fun to beat. A lot of modern games ask for a big commitment — long tutorials, accounts, updates, in-app purchases. We wanted the opposite. A Hank’s Game should make sense within a few seconds of starting, fit into a spare few minutes, and always give you a reason to play “just one more.” That’s why every game is timed or scored, and why every game keeps a friendly leaderboard.
We also build for the youngest player in the room. The controls are designed for small hands first — a big thumb-stick and one clear button, or a single tap to build. If a seven-year-old can’t figure it out without reading instructions, it isn’t finished yet.
Free, and friendly to families
Every game here is free to play. There are no accounts, no logins, no chat, and nothing that collects personal information from kids — the leaderboards use three initials and a time, nothing more. If you’re a parent or guardian deciding whether this is a good place for your child to spend a few minutes, we wrote a straight, no-nonsense guide for parents that explains exactly how the site works.
Where it’s going
Hank’s Games grows whenever we finish something we’re proud of. New games get added to the shelf, and existing games keep getting better — we retune difficulty, add levels, and fix the things that trip players up, based on real play-testing. If you want the nitty-gritty of how a single-file browser game actually gets made, from a notebook doodle to a working boss fight, that story is in How the games are made.